Jay’s Weekend Golfer’s Handbook Get the Handbook · $39
35 years on the course · 2026 Launch price · $59 $39 · ends in --:--:-- Jay’s Weekend Golfer’s Handbook · First Edition

Jay Walkins · The Weekend Golfer’s Handbook

The most expensive round you’ll ever play is the one where nobody told you what you actually need.

I’m Jay Walkins. I’ve been playing golf for thirty-five years, started on municipal courses, and learned the game through thousands of rounds and every mistake in the book. This is everything I wish someone had told me on day one: 120+ lessons, drills, and checklists to play better, play faster, save money, and actually enjoy the game.

Pays for itself the first season in gear savings alone.

$59 launch price · instant download · PDF + EPUB

Jay's Weekend Golfer's Handbook — book cover (coming soon) $59$39

Instant e-book any device · print at home

~290pagescover to cover 12partstee to clubhouse 120+lessonsdrills & checklists “Golf is a game of misses, well managed” Instant e-bookPDF + EPUB · any device

01 · The math

What golf costs when you don’t know the shortcuts.

This is what an average weekend golfer spends in a year when nobody shows them the deals, the alternatives, or the timing. Most folks call it the cost of playing golf. Most of it isn’t.

The green ink is the same golfer, one season later, after reading the handbook. Every green number has its chapters: what to buy, where to find it, and when to save your money.

$39. Once. The savings come back every season.

Get the Handbook

$39 once · instant download · PDF + EPUB

averages from 35 years of weekend golf and reader surveys · your costs will vary

≈ $3,100 saved every season

02 · What’s inside

Twelve parts, 120+ lessons, the whole game.

From your first tee shot to your twentieth season. Every part has its lessons, its drills, and its money-saving shortcuts.

01 The Game, The Course & Your Starting Point 6 lessons

  • Booking Tee Times — Apps, Twilight Rates, and the Deals Nobody Advertises
  • Course Anatomy — What Every Hole Is Telling You Before You Swing
  • Choosing the Right Tees — Why Ego Costs You Strokes
  • The Honest Round Audit — Where Your Strokes Actually Go
  • Handicap Basics — What It Is, How to Get One, Why It Matters
  • Goal Setting — Realistic Targets That Keep You Coming Back

02 The Bag: Clubs, Balls & Gear 7 lessons

  • Starter Sets — What You Actually Need and What You Don’t
  • Club Specs in Plain English — Loft, Lie, Shaft, and What They Do
  • Buying Used — Where to Look, What to Avoid, and the Sweet Spot
  • Fitting — When It’s Worth It and When It’s a Waste
  • Golf Balls — The $4 Ball vs. the $1 Ball and Who Can Tell the Difference
  • Rangefinders & GPS — Free, Cheap, and Worth-It Options
  • Club Care — Clean Grooves, Good Grips, and Making Gear Last

03 Setup & Swing Fundamentals 6 lessons

  • The Grip — Three Options, One That Fits Your Hands
  • Stance & Posture — The Foundation Nobody Spends Enough Time On
  • Alignment — Where You’re Actually Aimed vs. Where You Think
  • Ball Position — Why It Changes With Every Club
  • The Swing in Plain English — Takeaway to Follow-Through, No Jargon
  • Common Misses — Slice, Hook, Top, Fat, and What Each One Means

04 The Long Game: Tee Shots, Irons & Fairway Play 7 lessons

  • Driver Setup — Tee Height, Ball Position, and the One Adjustment That Helps Everyone
  • Tee Strategy — When to Hit Driver and When to Leave It in the Bag
  • Fairway Woods & Hybrids — The Clubs That Replaced Your Long Irons
  • Iron Play — Contact First, Distance Second
  • Gapping Your Bag — Knowing Your Real Distances, Not Your Best
  • Trouble Shots — Trees, Slopes, Rough, and Getting Back in Play
  • Playing in Wind — Club Up, Swing Easy, Stay Low

05 The Short Game: Chipping, Pitching & Bunkers 6 lessons

  • Chip Basics — One Simple Motion That Works Around Every Green
  • The Bump-and-Run — The Shot That Saves More Strokes Than Any Other
  • The Pitching Clock System — Distance Control Without Guessing
  • Wedge Selection — How Many You Need and What Bounces Do
  • Bunker Splash — The Shot That Sounds Scary But Isn’t
  • Short Game Practice Games — Make It Fun or You Won’t Do It

06 Putting 6 lessons

  • Putter Specs — Length, Head Style, and Why Most Putters Are Too Long
  • Grip & Setup — The One Part of Golf Where Everyone Agrees
  • Distance Control — Speed Kills More Putts Than Line
  • Lag Putting Drills — Eliminate Three-Putts for Good
  • Reading Greens — Slope, Grain, and the Walk-Around System
  • 10 Putting Drills — The Practice That Actually Transfers to the Course

07 Course Management & Strategy 5 lessons

  • Play to Your Miss — Aim Where the Bad Shot Still Survives
  • Club Selection — The Right Club Is the One You Hit, Not the One You Hope
  • Risk and Reward — When to Go for It and When to Lay Up
  • The Bogey Golf Mindset — How Shooting for Bogey Lowers Your Score
  • Formats — Stroke, Match, Scramble, Best Ball, and How to Win Each

08 The Mental Game 6 lessons

  • The Pre-Shot Routine — Ten Seconds That Settle Everything
  • Handling Bad Shots — The Next Shot Is the Only One That Matters
  • First-Tee Nerves — What to Do When Everyone Is Watching
  • Staying Present — Stop Adding Up Your Score Mid-Round
  • Competing — Playing Your Game When Something’s on the Line
  • Temper — What It Costs You and How to Keep It in the Bag

09 The Body: Warm-Up, Fitness & Staying Healthy 5 lessons

  • The 10-Minute Warm-Up — What to Do Before Your First Swing
  • Mobility — The Stretches That Actually Help Your Golf Swing
  • Walking vs. Riding — The Case for Both and What Each Costs You
  • Weather — Heat, Cold, Rain, and Dressing for All of Them
  • Seniors & Juniors — Adjustments That Keep the Game Fun at Every Age

10 Practice That Works: Range, Home & Course 5 lessons

  • Range Session Plans — Stop Hitting Balls and Start Practicing
  • Home & Backyard Practice — What You Can Work On Without a Range
  • Stat Tracking — The Numbers That Actually Tell You Where to Improve
  • Video — How to Film Your Swing and What to Look For
  • Practice Games — On-Course Drills That Feel Like Playing

11 Rules, Etiquette, Pace & Formats 5 lessons

  • Rules in Plain English — Drops, Penalties, Out of Bounds, and What Changed
  • Etiquette — The Unwritten Rules Nobody Teaches You
  • Pace of Play — How to Keep Up Without Rushing
  • Handicaps & Formats — How to Set Up a Fair Match With Anyone
  • Friendly Wagers — Nassau, Skins, Wolf, and How to Keep It Fun

12 The Golfer’s Life: Safety, Seasons & Playing with Others 4 lessons

  • Lightning & Wildlife — What’s Actually Dangerous on a Golf Course
  • Golf Trips — Planning, Packing, and Getting the Group Price
  • Charity Outings & Tournaments — What to Expect and How to Not Embarrass Yourself
  • Long-Term Improvement — The Season Plan That Keeps You Getting Better

03 · The honest part

The deal this book makes with you.

✕

The lesson that fixes your grip but ignores your scorecard

Every tip connects to fewer strokes, not just better swings.

✕

The gear list that costs more than your car payment

Free, low-cost, better, and best options for everything.

✕

The instruction that assumes you have a coach and a practice range

Home, backyard, and no-range alternatives for every drill.

✕

The book that talks to scratch golfers and ignores the rest of us

Written for the golfer you are right now, not the one you wish you were.

Jay Walkins — Jay

04 · Early readers

The first people through it.

★★★★★
Dropped eight strokes in one season. The honest round audit showed me I was losing five shots a round just around the greens, and the course management chapter changed how I pick my clubs off the tee. Nothing fancy, just smarter golf.
Kevin M. · early reader
★★★★★
I played my first full 18 without embarrassing myself, and that’s entirely because of the etiquette chapter. Where to stand, when to go, what to do in a bunker — nobody at the course tells you any of it. Jay does, and he doesn’t make you feel dumb about it.
Sarah L. · early reader
★★★★★
Saved over $2,000 in my first year using Jay’s budget tiers. Bought last-year’s driver for a third of the price, found twilight rates I didn’t know existed, and stopped losing $4 balls in the water. The gear chapter alone paid for the book ten times over.
Dan R. · early reader
Jay Walkins on the course
Jay Walkins · weekend golfer, 35 years

05 · Who’s Jay

Who’s telling you this

I’m Jay Walkins. I’ve been playing golf for thirty-five years. Started on municipal courses, learned the game through thousands of rounds and every mistake in the book. Now I teach everything from the first tee shot to saving hundreds a season.

I’m not a touring pro and I’m not selling you lessons. I’m the guy who’s played every kind of round — good, bad, and sideways — and figured out what actually works for the rest of us. Golf is a game of misses, well managed. Better scores come from fewer big mistakes, not more heroic shots. This book is everything I wish I’d known from the start.

06 · Order the handbook

Pay once. It’s yours for good.

The complete handbook — 12 parts, 120+ lessons, drills, and checklists from your first tee shot to your twentieth season — yours to download the moment you pay. Pay once, and it’s yours to keep — on your phone, your tablet, your computer — forever. No subscription. No upsells.

$59 $39
Get the Handbook · $39

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07 · Questions

Questions people ask

Do I need expensive clubs to use this book?

No. Part Two covers starter sets, buying used, and what you actually need in the bag vs. what the golf shop wants to sell you. There are free, low-cost, better, and best options for every piece of gear.

What if I’ve never played golf before?

Even better. Parts One through Three take you from booking your first tee time to making solid contact, without any jargon. The etiquette chapter in Part Eleven means you’ll walk onto the course knowing exactly what to do and what not to do.

Is this for serious golfers too?

Yes. Course management, the mental game, practice planning, and stat tracking are where experienced players drop the most strokes. If you’re breaking 90 and want to break 85, Parts Seven through Ten are built for you.

Will this fix my slice?

Part Three covers common misses — slice, hook, top, fat — and what each one is actually telling you. The fix is usually simpler than you think. But more importantly, Part Seven teaches you how to play with your miss instead of fighting it every hole.

What do I get, and what format?

The complete handbook — 12 parts, 120+ lessons, drills, and checklists — on your screen the moment you pay, in two files: a PDF and an EPUB. Read it on a phone, a tablet, or a computer, send the EPUB straight to a Kindle, or print it out at home.

Is it a subscription?

No. You pay once. Future editions and new chapters come to you free.

I’m older and don’t hit it as far as I used to. Is this still for me?

Absolutely. Part Nine has a chapter on seniors and juniors, and the entire course management section is about playing smarter with the game you have. Distance is overrated — most strokes are lost within 100 yards of the green.

Can I get it on paper?

The handbook is digital — you download it right after you pay, no waiting on the mail. If you like paper in your hands, print any chapter, or the whole thing, on your home printer.

The best round you’ll ever play is the one where you finally stopped fighting the game and started managing it.

~290 pages, 12 parts, 120+ lessons from the first tee to the nineteenth hole. One honest book. $39, once.

Get the Handbook · $39

$59 launch price · instant download · PDF + EPUB